Can I get there?
Pick a vehicle and depth module to see what's within its crush depth, or dive on foot to see how long your air lasts. All numbers come from the game's vehicle and breathing code.
Prawn suit: safe to 400 m.
Biomes
- Within reach
- Partly within reach
- Too deep
Show as a table
| Name | From | To | Type |
|---|---|---|---|
| Sparse Arctic Zone | 0 m | 68 m | Within reach |
| East Iceberg Zone | 0 m | 342 m | Within reach |
| West Iceberg Zone | 0 m | 232 m | Within reach |
| Glacial Basin | 0 m | 8 m | Within reach |
| Glacial Bay | 0 m | 71 m | Within reach |
| Arctic Spires | 0 m | 0 m | Within reach |
| Delta Island | 0 m | 64 m | Within reach |
| Twisty Bridges | 16 m | 346 m | Within reach |
| Thermal Spires | 21 m | 280 m | Within reach |
| Purple Vents | 33 m | 434 m | Partly within reach |
| Arctic Kelp | 35 m | 186 m | Within reach |
| Lily Pads | 67 m | 545 m | Partly within reach |
| Glacial Pass | 100 m | 219 m | Within reach |
| Tree Spires | 115 m | 468 m | Partly within reach |
| Koppa Mining Site | 125 m | 314 m | Within reach |
| World Edge | 237 m | 570 m | Partly within reach |
| Crystal Caverns | 462 m | 760 m | Too deep |
| Fabricator Caverns | 695 m | 1089 m | Too deep |
Landmarks
- Delta Station DockHabitat · Delta Island3 m
- Emergency Supply CacheSignal · Arctic Kelp31 m
- Mercury II Wreck: Purple Vents 1Wreck · Purple Vents92 m
- Mineral Distillery: Thermal SpiresArchitect site · Thermal Spires131 m
- Array Module: Arctic KelpArchitect site · Arctic Kelp144 m
- Koppa Mining SiteHabitat · Thermal Spires150 m
- Water Analysis Station: Purple VentsArchitect site · Purple Vents156 m
- Mercury II Wreck: Purple Vents 2Wreck · Purple Vents156 m
- Architect Artifact X3JArchitect site · Arctic Kelp176 m
- Mercury II Wreck: Lily Pads 1Wreck · Lily Pads182 m
- Pilot - Last Known PositionSignal · Lily Pads190 m
- Architect SanctuaryArchitect site · Arctic Kelp191 m
- Omega LabHabitat · Lily Pads203 m
- Mercury II Wreck: Lily Pads 2Wreck · Lily Pads233 m
- Obelisk: Arctic KelpArchitect site · Arctic Kelp242 m
- Architect Artifact Q59Architect site · Koppa Mining Site304 m
- Architect Artifact LF0Architect site · Purple Vents320 m
- Obelisk: Twisty BridgesArchitect site · Twisty Bridges354 m
- Marine Life Analyzer: Lily PadsArchitect site · Lily Pads370 m
- Marguerit's BaseHabitat · Lily Pads376 m
- Architect Artifact PK8Architect site · Crystal Caverns507 m
- Architect Artifact N6MArchitect site · Tree Spires588 m
- Deep Lily Pads Architect SiteArchitect site · Lily Pads616 m
- Crystal Caverns CastleArchitect site · Crystal Caverns824 m
- Architect Fabricator SiteArchitect site · Fabricator Caverns956 m
Resources
Copper oreRaw materials0–945 m
Crystalline sulfurRaw materials0–337 m
DiamondRaw materials0–776 m
GoldRaw materials0–892 m
LithiumRaw materials0–699 m
MagnetiteRaw materials0–785 m
QuartzRaw materials0–945 m
Silver oreRaw materials0–785 m
Snow stalker furRaw materials0–0 m
LeadRaw materials24–695 m
Salt depositRaw materials24–322 m
Metal salvageRaw materials68–280 m
RubyRaw materials152–716 m
Uraninite crystalRaw materials170–709 m
Nickel oreRaw materials211–945 m
KyaniteRaw materials513–945 m
A resource counts as in reach when its shallowest common spawn depth is.
Air on foot
| Tank | 0–100 m | 100–200 m | below 200 m | Any depth, Rebreather |
|---|---|---|---|---|
| No tank | 45 s | 30 s | 22 s | 45 s |
| Standard O₂ Tank | 75 s | 50 s | 37 s | 75 s |
| High Capacity O₂ Tank | 135 s | 90 s | 67 s | 135 s |
| Booster tank | 135 s | 90 s | 67 s | 135 s |
| Ultra high capacity tank | 225 s | 150 s | 112 s | 225 s |
The Seaglide has no crush depth; your air is the limit. You take no pressure damage when swimming.
Vehicle crush depths
| Vehicle | No module | MK1 | MK2 | MK3 | Damage below |
|---|---|---|---|---|---|
| Prawn suit | 400 m | 700 m | 1100 m | — | 10 every 3 s |
| Seatruck | 150 m | 300 m | 650 m | 1000 m | 20 every 3 s |
Depth modules don't stack: the vehicle uses the best one fitted.
Habitats
Bases have no crush depth. They have hull integrity: it starts at 10, and each room, corridor, window and hatch below the surface adds or removes points; the penalties grow below 100 m (×2 by 1100 m). Below zero the base floods one section at a time.
- Room -1.25
- Foundation +2
- Corridor -1
- Observatory -3
- Connector -0.5
- Moonpool -5
- Map Room -1
- Control Room -1
- Large Room -4
- Moonpool Expansion -5
- Window -1
- Hatch -1
- Reinforcement +7
- Bulkhead +3
- Filtration Machine -1
- Partition +0.2
- Glass Dome -2
- Large Glass Dome -4
Below Zero data: build 53872 (Oct 2025)