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Can I get there?

Pick a vehicle and depth module to see what's within its crush depth, or dive on foot to see how long your air lasts. All numbers come from the game's vehicle and breathing code.

Vehicle
Depth module

Prawn suit: safe to 400 m.

Biomes

Depth range of each biome's seabed (most of its spawn spots); the white line is your crush depth.
  • Within reach
  • Partly within reach
  • Too deep
Sparse Arctic ZoneSparse Arctic Zone 0–68 m
East Iceberg ZoneEast Iceberg Zone 0–342 m
West Iceberg ZoneWest Iceberg Zone 0–232 m
Glacial BasinGlacial Basin 0–8 m
Glacial BayGlacial Bay 0–71 m
Arctic SpiresArctic Spires 0–0 m
Delta IslandDelta Island 0–64 m
Twisty BridgesTwisty Bridges 16–346 m
Thermal SpiresThermal Spires 21–280 m
Purple VentsPurple Vents 33–434 m
Arctic KelpArctic Kelp 35–186 m
Lily PadsLily Pads 67–545 m
Glacial PassGlacial Pass 100–219 m
Tree SpiresTree Spires 115–468 m
Koppa Mining SiteKoppa Mining Site 125–314 m
World EdgeWorld Edge 237–570 m
Crystal CavernsCrystal Caverns 462–760 m
Fabricator CavernsFabricator Caverns 695–1089 m
Show as a table
NameFromToType
Sparse Arctic Zone0 m68 mWithin reach
East Iceberg Zone0 m342 mWithin reach
West Iceberg Zone0 m232 mWithin reach
Glacial Basin0 m8 mWithin reach
Glacial Bay0 m71 mWithin reach
Arctic Spires0 m0 mWithin reach
Delta Island0 m64 mWithin reach
Twisty Bridges16 m346 mWithin reach
Thermal Spires21 m280 mWithin reach
Purple Vents33 m434 mPartly within reach
Arctic Kelp35 m186 mWithin reach
Lily Pads67 m545 mPartly within reach
Glacial Pass100 m219 mWithin reach
Tree Spires115 m468 mPartly within reach
Koppa Mining Site125 m314 mWithin reach
World Edge237 m570 mPartly within reach
Crystal Caverns462 m760 mToo deep
Fabricator Caverns695 m1089 mToo deep

Landmarks

Resources

A resource counts as in reach when its shallowest common spawn depth is.

Air on foot

Seconds of air from full, holding one depth. The game drains oxygen faster below 100 m and again below 200 m. A Rebreather keeps the drain at the surface rate at any depth.
Tank0–100 m100–200 mbelow 200 mAny depth, Rebreather
No tank45 s30 s22 s45 s
Standard O₂ Tank75 s50 s37 s75 s
High Capacity O₂ Tank135 s90 s67 s135 s
Booster tank135 s90 s67 s135 s
Ultra high capacity tank225 s150 s112 s225 s

The Seaglide has no crush depth; your air is the limit. You take no pressure damage when swimming.

Vehicle crush depths

VehicleNo moduleMK1MK2MK3Damage below
Prawn suit400 m700 m1100 m—10 every 3 s
Seatruck150 m300 m650 m1000 m20 every 3 s

Depth modules don't stack: the vehicle uses the best one fitted.

Habitats

Bases have no crush depth. They have hull integrity: it starts at 10, and each room, corridor, window and hatch below the surface adds or removes points; the penalties grow below 100 m (×2 by 1100 m). Below zero the base floods one section at a time.

Below Zero data: build 53872 (Oct 2025)