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Every Subnautica 2 Biomod and How to Unlock It

All 79 Subnautica 2 biomods, 8 active and 71 passive, with the creature bio-scans each one needs.

The Sonic Echo biomod icon above the Dash, Electric Discharge, Bioluminescence and Water Retention icons, over a dimmed Coral Gardens screenshot

Biomods are Subnautica 2’s body upgrades. They’re mutations you equip at a Biolab, and they change how you swim, breathe, eat and spot danger. The game files list 79 of them. Here’s every one that needs a bio-scan, and the creature you need to find for it.

How biomods work

There are two kinds:

  • Active biomods (8) are abilities you trigger yourself.
  • Passive biomods (71) are always on, as long as their conditions are met.

Four come unlocked from the start: Dash, Pathfinder, Sea Skimmer and Oxygen Control. For everything else you need the Bioscanner. The official wiki says its blueprint comes from a fragment in the EVA Prep Cicada wreck, and you craft it from your Scanner at a Modification Station. After that, scanning the right creature unlocks the biomod at the Biolab.

One catch: creatures you scanned with the regular Scanner don’t count. You have to scan them again with the Bioscanner.

The 8 active biomods

BiomodWhat it doesBio-scan needed
DashDash in any direction to avoid predators or hazardsUnlocked by default
Sonic EchoEmit a sonar pulse to highlight nearby resourcesCollector Leviathan
Electric DischargeEmit an 800 volt electric shock to deter medium and large predatorsElectric Geordie
Chum CloudRelease a cloud of delicious bait to distract predatorsToxic Sponge, Houndgar
Technological SensitivityDetect nearby human technologyGeordie
FerrokinesisAttract nearby metalGeordie, Water Slug
PathfinderRelease a trail of pheromones you can follow to find your wayUnlocked by default
Predator SenseDetect nearby threats with specialized hair cellsNibbler Mango

Passive biomods that need bio-scans

BiomodWhat it doesBio-scan needed
BioluminescenceGlow in the darkSandspear, Electric Geordie
CamouflageBecome invisible to predators while not movingBullethead
Water RetentionGain more water from all sources with enlarged, orca-like kidneysCoral Crab
Homing SenseDetect nearby bases with electrical powerSurge Jelly, Hammerhead
Filter FeedingGain food by swimmingGeordie
Threat SenseDetect nearby threats with specialized hair cellsHoverthorn
Dermal GardenSlowly grow nutritious algae on your skinNeedler Mango
Oxygen TherapySlowly regain health when at full oxygenGeordie, Halfmoon, Water Slug
Rheo-TaxiCurrents do not affect youNibbler Mango
Slow MetabolismYour microbiome becomes more efficient making food loss slowerNibbler Mango
SnorkelingReduce oxygen use while swimming near the surfaceNibbler Mango
Dive BladderSink more quickly when descending feet firstNibbler Mango
Water SecretionSlowly fills a water packet by filtering fresh water from the seaWater Slug

Toxic Sponge and Nibbler Mango don’t have creature pages on the site yet, so they aren’t linked.

The other passive biomods

That leaves 55 passive entries with no unlock recorded in our data. Some, like Hemophiliac, Maladapted and Small Stomach, read like drawbacks rather than upgrades. Others are variants of one ability, such as the three Powerful Kicks entries. We haven’t confirmed how these unlock, so we’re not going to guess. Each one has its own page in the biomod list.

Good early picks

Going only by what the descriptions say:

  • Sonic Echo highlights nearby resources. That saves a lot of time when you’re hunting Silver or Lead.
  • Water Retention gets you more water from every source, and it only needs a Coral Crab scan.
  • Electric Discharge gives you an 800 volt shock to scare off medium and large predators.

Sources

FAQ

How do you unlock biomods in Subnautica 2?

Four are unlocked from the start: Dash, Pathfinder, Sea Skimmer and Oxygen Control. The rest come from scanning creatures with the Bioscanner, then equipping the biomod at a Biolab.

How many biomods are there in Subnautica 2?

The game files list 79 biomod entries: 8 active and 71 passive. One name, Oxygen Control, appears twice.

What is the difference between active and passive biomods?

Active biomods are abilities you trigger, like Dash or Sonic Echo. Passive biomods are always on, as long as their conditions are met.

Which creature do you scan for Sonic Echo?

The Collector Leviathan.

Do I need to rescan creatures I already scanned?

Yes. Biomod requirements only count scans made with the Bioscanner, not the regular Scanner.

In the database

Blog hero images are AI-generated from Subnautica 2 game art and data. They are stylised and may not match in-game visuals exactly.